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Command and conquer generals zero hour units
Command and conquer generals zero hour units




command and conquer generals zero hour units

​ Now you have to change the name of the unit/structure. Paste it at the top for now, so we can come back to it.

command and conquer generals zero hour units

Once you copy it, paste it into the same ini file that you copied it from. ShadowSizeX = 45 minimum elevation angle above horizon. ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BattleMasterDamageTransitionĪflameDuration = 5000 If I catch fire, I'll burn for this long.ĪflameDamageAmount = 3 taking this much damage. ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01 OCL = FINAL OCL_ChinaTankBattleMasterDebrisįX = FINAL FX_BattleMasterExplosionOneFinalīehavior = TransitionDamageFX ModuleTag_13 ScienceRequired = SCIENCE_BattlemasterTrainingĬreationList = OCL_CrusaderTank_CrushEffectīehavior = SlowDeathBehavior ModuleTag_12 KindOf = VEHICLE what KindOf's must match to count towards horde-nessĪlliesOnly = Yes do we only count allies towards horde status?ĮxactMatch = Yes do we only count units of our exact same type towards horde status? (overrides kindof)Ĭount = 5 how many units must be within Radius to grant us horde-nessĪction = HORDE when horde-ing, grant us the HORDE bonusīehavior = FireWeaponWhenDeadBehavior ModuleTag_06īehavior = LocomotorSetUpgrade ModuleTag_07īehavior = VeterancyGainCreate ModuleVet_01 Radius = 75 how close other units must be to us to count towards our horde-ness (~30 feet or so) UpdateRate = 1000 how often to recheck horde status (msec) RubOffRadius = 150 if I am this close to a real hordesman, I will get to be an honorary hordesman Locomotor = SET_NORMAL_UPGRADED NuclearBattleMasterLocomotor Locomotor = SET_NORMAL BattleMasterLocomotor TurretTurnRate = 120 turn rate, in degrees per sec The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own.īehavior = AIUpdateInterface ModuleTag_03 Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health. KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE SCORE VoiceCreate = BattleMasterTankVoiceCreate These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs SoundMoveStartDamaged = BattleMasterTankMoveStart SoundMoveStart = BattleMasterTankMoveStart VoiceAttack = BattleMasterTankVoiceAttack VoiceSelect = BattleMasterTankVoiceSelect TransportSlotCount = 3 how many "slots" we take in a transport (0 = not transportable)ĮxperienceValue = 100 100 200 400 Experience point value at each levelĮxperienceRequired = 0 200 300 600 Experience points needed to gain each levelĬrusherLevel = 2 What can I crush?: 1 = infantry, 2 = trees, 3 = vehiclesĬrushableLevel = 2 What am I?: 0 = for infantry, 1 = for trees, 2 = general vehiclesĬommandSet = ChinaVehicleBattleMasterCommandSet UpgradeCameo3 = Upgrade_ChinaNuclearTanks UpgradeCameo2 = Upgrade_ChinaUraniumShells Making a unit from scratch would result in LOTS of issues. For this tutorial, we'll make a copy of the battle master tank for team china in the "ChinaVehicle.ini" file. Think of what type of unit you want to make. This folder contains the objects like units and structures. ​ Open the "INI" folder and then open the "Object" folder. Go to your C&C Generals Zero Hour main directory and open your data file if you haven't already.

command and conquer generals zero hour units

Now we're starting on making the new unit. The files were extracted here, so you can edit them. Now go to your C&C Generals Zero Hour main directory again. Now close the program, but you may want to keep it if you intend future modding. Extract the files to your C&C Generals Zero Hour main directory. The program will ask you were to extract to. Find The file called "INIZH.big" no quotations and open it as you can see here -> ​ Once you have opened the INIZH.big file, go to Edit at the top tabs, and then select Extract All. You can right click on the icon on your desktop and click open file location or go to something like this D:\Command and Conquer - Generals\Command & Conquer Generals Zero Hour. ​ Open program after installation, then you will see this -> ​ Next click open, and go to your C&C Generals Zero Hour Files main directory. We need a program called final big editor -> This Program will allow us to extract the files we need.

command and conquer generals zero hour units

​ Lets go through steps to make it easier. If you already have the resources for the tutorial, skip to step 2.

#Command and conquer generals zero hour units how to

Here's a tutorial of how to make a new unit/structure in C&C Generals Zero Hour By Zircon Wolf.






Command and conquer generals zero hour units